Unity hosted its developer conference, 'Unite Seoul 2026,' today (the 21st) at the COEX Grand Ballroom in Seoul. The event ...
Unity have announced Unity 7, the latest incarnation of their game creation platform. In a pleasant shock, it doesn't appear ...
Unity has revealed that it has immediately removed the Runtime Fee for using its graphics engine for game developers. However, it is increasing overall fees for some customers. In September 2023, the ...
SAN FRANCISCO--(BUSINESS WIRE)--At its annual “Unite” developer conference, Unity (NYSE: U), the world’s leading platform for creating and growing games and interactive experiences, will announce that ...
Unity, the company behind the popular game engine of the same name, has officially canceled its runtime fee — a controversial move introduced last year that outraged game developers. In a Unity ...
Unity developers will be able to bring their games to Fortnite and Unity’s enhanced commerce platform will come to Unreal Engine Also announced today at Unite, Unity’s Annual Developer Conference, ...
SAN FRANCISCO--(BUSINESS WIRE)-- Unity (NYSE: U), the leading platform to create and grow games and interactive experiences, today announced that it will provide game developers with official support ...
Unity has pledged to support game developers with "official support for Nintendo Switch 2." In a statement, the engine maker said support will soon be available via a Unity 6 add-on for approved ...
Use left and right arrow keys to seek audio. Unity is a versatile cross-platform game engine that has been around since 2005, supporting console, PC, and mobile. Some of the more notable ...
Unity is providing Netflix with a dedicated engine to support its games. Netflix has maintained a strong relationship with Unity over the years, with games built on the engine including Black Mirror: ...
Unity has ditched a controversial fee it was charging game developers. The game engine maker says it's focusing on its seat-based subscription fee (i.e. an annual payment for each person using the ...